Showing posts with label Effects. Show all posts
Showing posts with label Effects. Show all posts

Tuesday, December 18, 2007

Contrast

We've realised that adjusting the colouring, contrast and lighting so it looks the same throughout our sequence is going to be fairly time consuming. For continuity purposes, the colouring and contrast is going to need to be basically the same, and since we shot on different days, a lot of our shots look quite different. We've decided to make all the shots a sort of bluey colour and we'll put quite a bit of contrast on each of them. So, we'll have to spend quite a bit of time making it all the same.

Angelie

Friday, December 14, 2007

Effects

We feel that it isn;t anchored enough that she has been heavily drugged and we ar eplanning to use the following effects to emphasis this. Firstly, on the camera there is the "trail" effect, which makes the image lag with movement, meaning there is a delay on the speed of the shot. Aspects of the previous frame are left in the shot to create the effect of heavily delayed reactions. Secondly, and also on the camera, is the "slow shutter speed" effect. This has a strength of 1-4, and we found 2 the most effective. This uses less frames and also blurs when action is captured, therefore creating a delay and the effect of impaired vision.
In the editing suite there are several video effects which can be used to slightly alter or adjust specific shots. The blur and soften tools can be used to make objects less distinguishable in shot, as if a person cannot focus on them properly.

LIAM

Friday, November 30, 2007

Inspiration: Shrooms




Although this was a trailer it was very inspirational for our scene. Firstly, the setting is much the same as ours - a forest. There is also a central theme of drugs in each sequence, although in our scene it is forced upon the victim, whereas in Shrooms it is each characters choice. We both wanted to create the effect of blurred or distorted vision, and in this trailer the use of trails and slow motion create this. Disortion of time and space is also created by the use of intentionally jump cuts. One of the most inspirational shots to use is the low level side track of the forest floor. This is almost exactly the same type of shot we wish to shoot as it shows the scene well and in our case we can show the direction the character is running. There is also a good use of fades to black to connote time passing which we will use in the scene and the flashes of white between shots is also very disturbing to the viewer and helps to create suspense. There is also a low level shot of the forest floor, which lingers long enough for a charcters shoe to come into shot and step on the floor. The shot here is extremely close to the foot which almost makes it indistinguishable which is similar to what we hope to ahcieve with some of these shots. This shot will almost act as an insert, allwoing us to cut up the shot types and therefore engage the audience and not let them get bored.

Liam